engineering workforce performance

Challenge

The United Association (UA; plumbers and pipefitters) sought to reduce accidents on the shop floor for apprentices and journeymen. In-person training for workplace safety was not reducing accidents and required too much time away from hands-on work. They came to Mosaic Learning seeking a hands-on safety training solution.

My Role

As Lead Instructional Designer, I was responsible for analysis of issues with current training solutions, proposing new solutions, and working with the multimedia team to develop an immersive training.

Action(s)

After consultation and analysis of feedback, I wrote a design plan for an immersive virtual reality (VR) solution with augmented reality (AR) interactivity and visually mapped it for discussion/review in an interactive whiteboard. To the extent possible, the walk-through reflected the consequences of making poor safety choices on the shop floor. With consensus for the solution, I storyboarded content and assets, briefed the VR development team, and provided testing/quality assurance to develop an immersive solution with interactions to mimic typical hazardous situations that learners would navigate in context on different shop floors.

Result(s)

The pilot of the virtual reality walk-through of hazardous situations with AR interactions (and realistic consequences) received positive feedback from participants and stakeholders and the client chose to expand the types of hazards/interactions that learners would encounter beyond the initial scope.

Project Link(s): Design Document: ITF Virtual Reality Safety Training Module